Curiosity Compass

Curiosity Compass

I am not very good at posting in a timely manner…At the end of February I had some people over for the first Curiosity Compass. This was the description that went out with the Facebook invite:

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Myth Lab* presents THE CURIOSITY COMPASS v1.0

What’s on your mind lately? What’s currently inspiring you? Where do you want to go next? What are you working on now?

Come over and give us a taste of what’s got your curiosity compass moving lately. It can be about anything, really. It’ll be Pecha Kucha format which means it’s 20 slides that auto-advance every 20 seconds, so a little under 7 minutes per talk. I swear it’s usually pretty enjoyable!

I’m planning on sharing some stuff. Let me know if you’d be interested in sharing something too and we can load up all the Keynote presentations on one laptop to airplay from. I’m also happy to help with making presentations if you’d like.

Pretty low key, but we’ll have some drinks of course, and I’ll try and get together some food too so let me know if you can make it so I can plan accordingly…

I thought it went fairly well even though there were just 3 of us presenting (7 of us total). Jenny presented about User Personas in UX design and Ben presented about breaking the 4th wall and his experience prototyping game shows in the UK. Both were really great and I was really happy they presented . I talked a bit about an idea that I have been sort of thinking about and marinating over for a few months. After each presentation everyone sort of commented about what we presented. I think I was worried that it might be too small an event but I think the smaller group made it feel more intimate and friendly. We also had lots of wine. That helps.

This is the keynote from what I presented, though it doesn’t make a whole lot of sense without me narrating.. but it will give you an idea of what it was all about.

It was a really nice night. And I definitely plan on doing it again. Perhaps it’s an every other month type of thing though. I also need to iron out the getting people to participate bit as well.

TEI Conference Talks

A few weeks ago (Feb. 10 – 17) I went to Barcelona, Spain for TEI (The Conference on Tangible Embedded and Embodied Interaction) and for a little personal time off. I have been wanting to go to TEI for a few years and this year I was fortunate enough to be able to take a week off from work to check it out. Due to a blizzard in NY my flight out got delayed a few days so I missed the workshops on Sunday and was too jet lagged on Monday to comprehend much, so this is mostly from Tuesday and Wednesday, and grouped by the themes from the talks.

Cultural Perspectives

Michael Horn talked about the role of Cultural Forms in Tangible Interaction Design, basically how cultual forms and social constructions affect the way we relate to objects. This may be physical but it could also be entirely based on patterns of a social activity. He briefly shared this project that he’s working on that aims to teach programming by combining story books, stickers, and animation. I got really excited about this project and would love to get involved or build upon this somehow.

Some of his conclusions:

  • Think about the types of activities and interaction you want to create
  • Think about cultural forms that match your goals
  • Design tangible systems to evoke the desired forms

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